17-18 Michael Hjerth: ADHD




Michael Hjerth

Michael Hjerth, is co-director of solutionwork institute, Stockholm, Sweden.  He is a clinical psychologist, and also has training in philosophy and music. He has been working with solution focused practice since 1991 in both therapy and organizational settings. Internationally he has been active in organizations like EBTA and is a founding member and current president of IASTI. In the 90:s he developed the PLUS model of solution focus which introduced concepts like ”platform” that rapidly spread in popularity in the solution focused world. The PLUS model was designed as a framework for teaching SFBT and also translating the process of SFBT into other sectors like supervision, group-work and organizational development. This model has been very influential in the implementations of solution-focused ideas outside the therapeutic context as well as in larger welfare systems in Sweden. He has since continued to refine his models with inspiration from philosophy, evolutionary biology, systems thinking and recently the psychology of games. In recent years Michael has turned his attention to Neuropsychiatry and has written two books using SF with young adults with (our without) diagnosis like  ADHD, Autism and Aspergers. Currently Michael is working on reinventing his way of using SF by integrating iterative techniques from Stoic and Epicurean philosophical traditions, and skill development models found in video games like Witcher and World of Warcraft.

Prijs250,00 €


1 26/02/2018
Brugge SFX

”Leveling up - revitalizing Solution focus with stoic philosophy, game psychology and ancient mythology.

I will teach my Challenge-Skill model of SF that I developed originally to work with young people with ADHD and Asperger. It has since grown to be the approach I use with all my clients. It builds on the concept of iterative processes. Using a small step, and small act, many times over to develop something. This is in fact how nature works, evolution is a iterative process and much of learning is. I will trace the roots of this to ancient greek and roman philosophy - socratic dialogue, Aristotles formation of Habits, and the Stoic meditations as helping to develop Eudaemonia, or well-being. The same roots are present in most ancient creation myths - the eternal dance between chaos and order. You find these processes laid out also in video games, from Candy Crush Saga (a game from Sweden) to World of Warcraft. Many young people spend lots of time playing video games, and interestingly display higher levels of functioning in the game: being able to focus, prioritize, handle difficulties, collaborating. etc. Something in the game environment, I argue, activates these resources in the player. If we find out what activates the resources, we could potentially activately the same functional skills in other contexts, like family life, school or worklife. I call this concept of higher functionality ”the OASIS” phenomenon, and I will teach how to use it in client work.

2 27/02/2018
Brugge SFX

zie 26-02-2018